Short, practical guides from building ToneLoupe: how scopes actually work, why skin drifts, and how to keep faces honest in video and photo.
Why every complexion falls along the same hue line, how to grade with it, and the situations where it lies to you.
Read the guide → WORKFLOWOrange, green, pink or plastic: an ordered checklist for diagnosing and fixing skin in any NLE, plus the traps that fool your eyes.
Read the guide → PHOTONo. Here's what Lightroom gives you instead, how to check skin with it anyway, and how to float a real vectorscope over it.
Read the guide → VIDEOLumetri doesn't draw one. Where skin should sit on the YUV vectorscope, and how to get the reference back.
Read the guide → DELIVERYGamma tags, player color management, recompression, and how to measure the uploaded video instead of guessing.
Read the guide → MULTICAMNeutrals first, hue on the line, then saturation: the order that makes A-cam and B-cam faces agree.
Read the guide → PHOTOChecking skin by the numbers: the Info panel's RGB and CMYK methods, where they fall short, and the alternative.
Read the guide → VIDEONo waveform, no vectorscope, and why CapCut edits drift orange and how to keep faces honest anyway.
Read the guide → FUNDAMENTALSExposure bands, the skin-line variant, and how to use false color without a dedicated monitor.
Read the guide → FUNDAMENTALSTypical ranges by complexion, why consistency beats the number, and how to actually measure a face.
Read the guide →