GUIDES

Skin tones, scopes & color, in practice.

Short, practical guides from building ToneLoupe: how scopes actually work, why skin drifts, and how to keep faces honest in video and photo.

FUNDAMENTALS

The vectorscope skin-tone line, explained

Why every complexion falls along the same hue line, how to grade with it, and the situations where it lies to you.

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WORKFLOW

How to fix skin tones in video: a colorist's checklist

Orange, green, pink or plastic: an ordered checklist for diagnosing and fixing skin in any NLE, plus the traps that fool your eyes.

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PHOTO

Does Lightroom have a vectorscope?

No. Here's what Lightroom gives you instead, how to check skin with it anyway, and how to float a real vectorscope over it.

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VIDEO

Where's the skin-tone line in Premiere Pro?

Lumetri doesn't draw one. Where skin should sit on the YUV vectorscope, and how to get the reference back.

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DELIVERY

Why your video looks different on YouTube

Gamma tags, player color management, recompression, and how to measure the uploaded video instead of guessing.

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MULTICAM

How to match skin tones across two cameras

Neutrals first, hue on the line, then saturation: the order that makes A-cam and B-cam faces agree.

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PHOTO

Does Photoshop have a vectorscope?

Checking skin by the numbers: the Info panel's RGB and CMYK methods, where they fall short, and the alternative.

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VIDEO

Does CapCut have scopes?

No waveform, no vectorscope, and why CapCut edits drift orange and how to keep faces honest anyway.

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FUNDAMENTALS

False color, explained

Exposure bands, the skin-line variant, and how to use false color without a dedicated monitor.

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FUNDAMENTALS

What IRE should skin tones be?

Typical ranges by complexion, why consistency beats the number, and how to actually measure a face.

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